Despite months of grim news across the gaming industry—studio closures, job cuts, and stunted growth—Focus Entertainment’s chief executive Geoffroy Sardin isn’t joining the panic. Instead, the publisher behind Warhammer 40,000: Space Marine 2 is celebrating what he calls proof that the industry remains powerful.
Sardin sees success in titles that lean into their niche, pointing to the rising excitement for Space Marine 2, now pulling in over 7 million eager players ahead of launch. He believes this reception confirms what many overlook: focused, passionate game development is still driving results.
Warhammer 40,000: Space Marine 2 has become a shining example of how studios can still win big in an uncertain environment, especially when they embrace loyal communities.
Clair Obscur, Oblivion Remastered, and Monster Hunter Wilds prove niche is powerful
Sardin didn’t stop at Space Marine 2. He applauded other developers for pushing through the turmoil with focused, community-driven titles. Among those is Clair Obscur: Expedition 33, a uniquely French RPG praised for its bold visual storytelling and tactical gameplay.
He also pointed out the recent momentum behind Oblivion Remastered, which has generated overwhelming fan response since whispers of its development emerged. Then there’s Monster Hunter Wilds, which smashed expectations with its player numbers and engagement across global markets.
These titles, according to Sardin, are living proof that despite industry turbulence, strong development anchored in purpose still gets rewarded. And they’re not anomalies. He said these hits show that the industry, while no longer growing at its explosive pace, has stabilized at a high level.
While acknowledging past “over-investment” that contributed to recent waves of layoffs, Sardin emphasized this is a correction phase—not a collapse.
Why Space Marine 2 proves niche loyalty works in 2025
Warhammer 40,000: Space Marine 2 was not built to chase every player. Instead, it doubled down on the rich, bloody universe of the Warhammer 40K franchise, targeting the fans who have been loyal to its lore for decades.
This strategy, Sardin believes, is what separates winners from studios trying to go too broad. Instead of forcing mass appeal, Space Marine 2 focuses on delivering exactly what its core players crave: brutal combat, rich environments, and detailed lore that honors its tabletop roots.
Sardin says FromSoftware has mastered this approach. Known for titles like Demon’s Souls and Elden Ring, FromSoftware engages its player base early with beta testing and community feedback, something Sardin says more studios should adopt.
The payoff? Space Marine 2 now boasts over 7 million excited players, even before full release. That’s no accident—it’s the result of choosing to go deep instead of wide.
AA and indie games lead the way as AAA falters
The big-budget AAA sector is now bloated with sky-high production costs, sometimes reaching up to $300 million. Sardin said this spending spree has created unrealistic expectations. He even questioned the scale of resources being poured into upcoming titles like GTA 6, warning of a disconnect between costs and sustainability.
In contrast, AA games—like Space Marine 2—operate with tighter budgets and sharper direction. Pullup, the parent company of Focus Entertainment, thrives in this space, and Sardin says more publishers should take note.
By avoiding the massive costs and scope creep of AAA development, Pullup has been able to support more grounded, profitable projects while still hitting cultural relevance. This is especially true when studios are willing to nurture their audiences rather than chase trends.
FromSoftware’s success is the model Space Marine 2 follows
Sardin’s admiration for FromSoftware is clear. The developer behind Dark Souls and Bloodborne found mainstream success not by diluting its vision, but by crafting brutally hard games that only a specific audience would love.
He pointed to Demon’s Souls as the model. It wasn’t trying to become the next Call of Duty—it was made for gamers who wanted a punishing challenge. The result was loyalty, community buzz, and eventually, global success.
This mirrors the Space Marine 2 philosophy. The game isn’t built for casuals. It’s made for those who thrive in the grimdark lore of Warhammer 40K. Sardin said that’s exactly why it’s succeeding.
Space Marine 2 marks a turning point for niche-driven publishers
With each passing announcement, it’s clear that Warhammer 40,000: Space Marine 2 is more than just another shooter. It’s a litmus test for the health of the industry’s mid-tier. It’s a case study on how investing in a defined audience can outperform bloated projects chasing mainstream hype.
Sardin said this is only the beginning. Pullup is already doubling down on other community-first projects and will continue to reject the traditional AAA model in favor of building meaningful, scalable games that serve their fans directly.
Meanwhile, developers like those behind Clair Obscur: Expedition 33 are proving that regional innovation—like the distinctly French design language of that title—can resonate globally. Sardin said they’re proud of their “Frenchy friends” for proving that success doesn’t have to be imported from Silicon Valley or Tokyo.
So as layoffs ripple across once-giant studios, and traditional revenue models begin to falter, one question remains:
What happens if Space Marine 2 blows every projection out of the water?

Jaja has a degree in journalism and took classes in international law and business communication. Her career spans roles at prominent international media outlets, including International Business Times, Celebeat and Delightful Philippines. As a news editor, Jaja covered a wide range of beats, including legal, business, economy, cryptocurrency, personal finance, gaming, technology, and entertainment.